Serious problem with melee weapons and damage.

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Serious problem with melee weapons and damage.

Still testing this out but I have tried now on all 3 different kinds of S1 melee wepons on my lvl 70 commander.

S1 66 1H Sword +3 Only HP recovery enchantment Lowest damage
S1 66 1H Bludgeon +2 Only HP recovery enchantment Higher damage than the sword by about 60 max and 58 more str than sword
S1 66 2H Bloody Axe +2 Only HP recovery enchantment Higher damage than the sword by about 170 max and 107 more str than sword

The only thing that I get a damage increase in is the AA attack.

The 1H sword does more damage on all skill than the other two weaps.

I met a commander who was using pretty much the same gear as me but wielding a 69 2H Sword which has only a bit more damage than the 2H axe I made but his skill damage both normal and crit was way higher than mine.

The impression that I am getting is that the swords are working correctly but maybe the 1h bluds and 2h axes are not.

For example.

Moonlight slash: tested for multiple crits on each weapon.
1H sword max crit ~2000 on four targets
1H blud max crit ~1900
2H axe max crit ~ 1750

AA:
1H sword ~1200 max crit
1H blud ~1340 max crit
2H axe ~ 1450-1500 max crit

Could someone like a GM test this maybe? Or anyone who has access to multiple weaps? I am running out of lant testing this shit.
It seems from the damages that on AA it works but on Skills it is not adding all the weapon damage for weaps other than swords or almost like it is not adding weapon damage at all.